#ifndef HILL_CUBE
#include "Hill_Cube.h"
#endif


Hill_Cube::~Hill_Cube()
{
	
}

/** send data to the state machine and draw */
void Hill_Cube::draw()
{
	glTexCoordPointer(2, GL_FLOAT, 0, _tex_coords);
	glNormalPointer(GL_FLOAT, 0, _normals);
	glVertexPointer(3, GL_FLOAT, 0, _vertices);
	glDrawArrays(GL_QUADS, 0, 24);
}
